Colorful shapes
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11
src/game.c
11
src/game.c
@@ -19,10 +19,13 @@ void Game_Update(GameState *gs)
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{
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vec3 move;
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glm_vec3_zero(move);
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if (gs->input.w) move[0] = 0.3f;
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else if (gs->input.s) move[0] = -0.3f;
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if (gs->input.a) move[1] = 0.3f;
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else if (gs->input.d) move[1] = -0.3f;
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const float speed = 0.3f;
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if (gs->input.w) move[0] = speed;
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else if (gs->input.s) move[0] = -speed;
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if (gs->input.a) move[1] = speed;
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else if (gs->input.d) move[1] = -speed;
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if (gs->input.q) move[2] = speed;
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else if (gs->input.e) move[2] = -speed;
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glm_vec3_add(gs->camera.position, move, gs->camera.position);
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Camera_UpdateVectors(&gs->camera);
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