7 Commits

Author SHA1 Message Date
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d1530525ca Animation blending
- transition smoothly between idle and run animations
- use quaternions (versors) instead of yaw/pitch/roll
- hide mouse and enable free-look mode by default on startup
- rotate model 180 degrees in Blender so it faces away from the camera by default
- add some makefile commands
2026-05-03 14:38:57 -05:00
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0f38e9b4a2 Make character run
- new, less blocky character model with a run animation
- remove .obj support in favor of .glb/.gltf
- character faces camera direction and turns head
- press Tab to rotate camera freely around the character
2026-04-26 22:21:58 -05:00
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58289aa6b2 Import .glb model file with animation
- improve movement controls
- TODO: allow more than one model, instance, and animation
2026-04-19 21:31:31 -05:00
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565c4e0e6f Import .obj model from Blender
Add third-party hashmap library to help when importing
2026-04-04 20:19:46 -05:00
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06535ccf01 Camera follows object in 3rd person 2026-04-01 22:07:55 -05:00
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299cb740d4 Colorful shapes 2026-04-01 20:19:41 -05:00
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b4768a885b Basic 3D rendering 2026-04-01 00:13:07 -05:00