- transition smoothly between idle and run animations
- use quaternions (versors) instead of yaw/pitch/roll
- hide mouse and enable free-look mode by default on startup
- rotate model 180 degrees in Blender so it faces away from the camera by default
- add some makefile commands
- new, less blocky character model with a run animation
- remove .obj support in favor of .glb/.gltf
- character faces camera direction and turns head
- press Tab to rotate camera freely around the character