#include #include "SDL2/SDL.h" #include "game.h" #include "input.h" int main(int argc, char* argv[]) { printf("Starting...\n"); GameState *gs = Game_New(); if (gs == NULL) { printf("Failed to start.\n"); return 1; } while (gs->running) { Input_Poll(gs); Game_Update(gs); } printf("Shutting down...\n"); Game_Destroy(gs); SDL_Quit(); printf("Done.\n"); return 0; }