Commit Graph

13 Commits

Author SHA1 Message Date
var
13bec80438 Projectiles
Just playing around and shooting objects from the player's face.
2026-05-08 03:15:46 -05:00
var
d1530525ca Animation blending
- transition smoothly between idle and run animations
- use quaternions (versors) instead of yaw/pitch/roll
- hide mouse and enable free-look mode by default on startup
- rotate model 180 degrees in Blender so it faces away from the camera by default
- add some makefile commands
2026-05-03 14:38:57 -05:00
var
0f38e9b4a2 Make character run
- new, less blocky character model with a run animation
- remove .obj support in favor of .glb/.gltf
- character faces camera direction and turns head
- press Tab to rotate camera freely around the character
2026-04-26 22:21:58 -05:00
var
839a9dd5c2 Various changes
- add release build
- control framerate
- fix bug that caused camera to shake
- enable double-buffering and VSync
2026-04-26 22:15:58 -05:00
var
58289aa6b2 Import .glb model file with animation
- improve movement controls
- TODO: allow more than one model, instance, and animation
2026-04-19 21:31:31 -05:00
var
565c4e0e6f Import .obj model from Blender
Add third-party hashmap library to help when importing
2026-04-04 20:19:46 -05:00
var
06535ccf01 Camera follows object in 3rd person 2026-04-01 22:07:55 -05:00
var
299cb740d4 Colorful shapes 2026-04-01 20:19:41 -05:00
var
b4768a885b Basic 3D rendering 2026-04-01 00:13:07 -05:00
var
7b40b8702c Refactor input polling 2026-03-29 23:04:49 -05:00
var
9a61a71b09 Create window
Program creates an OpenGL window that can be resized or go fullscreen. Nothing drawn inside the window yet.
2026-03-29 22:48:55 -05:00
var
72d68ffa91 Hello World
- determine project structure
- add makefile and main function
2026-03-29 20:09:56 -05:00
var
aeb0d9d9fb Initial commit 2026-03-30 00:51:08 +00:00