62 lines
1.3 KiB
Makefile
Executable File
62 lines
1.3 KiB
Makefile
Executable File
INC := include
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LIB := lib
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OBJ := obj
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SRC := src
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EXE := Game
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REL := Release
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CC := gcc
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CFLAGS := -w -I$(INC) -L$(LIB)/SDL2 -L$(LIB)/glew -DGLEW_STATIC -L$(LIB)/cglm
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LIBS := -Wl,-Bstatic -lSDL2 -lGLEW -lcglm -Wl,-Bdynamic -lGLU -lGL -lm
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OBJFILES := $(patsubst $(SRC)/%.c, $(OBJ)/%.o, $(shell find $(SRC) -name '*.c'))
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OBJDIRS := $(patsubst $(SRC)%, $(OBJ)%, $(shell find $(SRC) -type d))
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CLEANDIRS := $(addsuffix /.clean, $(OBJDIRS));
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# Explicit targets
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.PHONY: all release clean rebuild run
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.DEFAULT_GOAL := all
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# Build executable
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all: CFLAGS += -ggdb -O0
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all: $(EXE)
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$(EXE): $(OBJFILES) | $(OBJDIRS) $(INC) $(LIB)
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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# Compile object files
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$(OBJ)/%.o: $(SRC)/%.c | $(OBJDIRS) $(INC) $(LIB)
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$(CC) -c -o $@ $(SRC)/$*.c $(CFLAGS)
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# Create directory tree
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$(OBJDIRS):
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mkdir -p $@
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$(INC):
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mkdir -p $@
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ln -rs ../SDL2/include $(INC)/SDL2
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ln -rs ../glew/include/GL $(INC)/GL
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ln -rs ../cglm/include/cglm $(INC)/cglm
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$(LIB):
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mkdir -p $@
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ln -rs ../SDL2/build/.libs $(LIB)/SDL2
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ln -rs ../glew/lib $(LIB)/glew
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ln -rs ../cglm/.libs $(LIB)/cglm
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release: CFLAGS += -O3 -s
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release: $(REL)
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$(REL): $(OBJFILES) | $(OBJDIRS) $(INC) $(LIB)
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$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
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# Delete previously built files
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clean: $(CLEANDIRS)
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rm -f $(EXE) $(REL)
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%.clean:
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rm -f $**.o
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rebuild:
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make clean
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make all
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run:
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make all
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./$(EXE)
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