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Sandbox/res/glsl/fragment.glsl
2026-04-01 00:13:07 -05:00

14 lines
192 B
GLSL

#version 450 core
in vec3 textureCoord;
out vec4 color;
uniform sampler2DArray textureSampler;
void main()
{
color = texture(textureSampler, textureCoord);
if (color.w < 0.1) discard;
}