var d1530525ca Animation blending
- transition smoothly between idle and run animations
- use quaternions (versors) instead of yaw/pitch/roll
- hide mouse and enable free-look mode by default on startup
- rotate model 180 degrees in Blender so it faces away from the camera by default
- add some makefile commands
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2026-05-03 14:38:57 -05:00
2026-03-30 00:51:08 +00:00
Description
Gamedev Experiments
Readme MIT 393 KiB
Languages
C 99.6%
GLSL 0.2%
Makefile 0.2%